Avenger Strike Fighter

Astra Militarum

Keywords: Fly • Avenger Strike Fighter • Vehicle • Aircraft • Imperium

Deadly Demise D6
Unit Profiles
ModelMTSvWLdOCInvuln
Avenger Strike Fighter20+"93+147+0
Deadly Demise D6
Melee Weapons
ProfileKeywordsRangeAWSBSSAPD
Armoured hullMelee64+801
Ranged Weapons
ProfileKeywordsRangeAWSBSSAPD
Avenger bolt cannon
Sustained Hits 1
36"104+6-12
Heavy stubber
Rapid Fire 3
36"34+401
Lascannon48"14+12-3D6+1

Unit Composition

1 Avenger Strike Fighter

This model is equipped with: Avenger bolt cannon; heavy stubber; 2 lascannons; armoured hull.

Unit Abilities
Fiery Vengeance

Once per turn, in your opponent’s Shooting phase, when another friendly ASTRA MILITARUM unit within 6" of this model is destroyed by an attack made by a unit that can FLY, one model from your army with this ability can use it. If it does, after the attacking unit has finished making its attacks, that model can shoot as if it were your Shooting phase, but when resolving those attacks it can only target that enemy unit (and only if it is an eligible target).

Core Abilities
Deadly Demise D6

Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").

Stratagems by Detachment

Bellicosa Drop
1 CP
battle Tactic

When: The Reinforcements step of your Movement phase.

Target: One ASTRA MILITARUM INFANTRY unit from your army that is in Reserves and has the Deep Strike ability.

Effect: Until the end of the phase, when your unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.

Restrictions: Until the end of the turn, your unit is not eligible to declare a charge.


Firing Hot
2 CP
battle Tactic

When: Your Shooting phase.

Target: One MILITARUM TEMPESTUS or KASRKIN unit from your army that has not been selected to shoot this phase.

Effect: Until the end of the phase, when targeting an enemy unit within 12", improve the Strength and Armour Penetration characteristics of hot‑shot lascarbines, hot‑shot lasguns, hot‑shot laspistols, hot‑shot marksman rifles, hot‑shot volley guns and sentry hot‑shot volley guns equipped by models in your unit by 1.


Fire And Relocate
1 CP
strategic Ploy

When: Your Shooting phase.

Target: One ASTRA MILITARUM unit (excluding TITANIC units) from your army.

Effect: Until the end of the phase, your unit is eligible to shoot in a turn in which it Advanced.


Servo-Designators
1 CP
strategic Ploy

When: Your Shooting phase, just after an ASTRA MILITARUM INFANTRY unit from your army has shot.

Target: That ASTRA MILITARUM INFANTRY unit.

Effect: Select one enemy unit hit by one or more of those attacks that is visible to your unit. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.


Aerial Extraction
1 CP
epic Deed

When: End of your opponent’s Fight phase.

Target: One ASTRA MILITARUM unit from your army that is not within Engagement Range of one or more enemy units, if all of its models have the Deep Strike ability, or one VALKYRIE unit from your army that is not within Engagement Range of one or more enemy units.

Effect: Remove your unit from the battlefield and place it into Strategic Reserves.


Flexible Command
2 CP
strategic Ploy

When: Your Command phase.

Target: Any number of ASTRA MILITARUM OFFICER units from your army.

Effect: Until the end of the phase, your OFFICERS can issue Orders to REGIMENT units and SQUADRON units.


Inspired Command
1 CP
epic Deed

When: Your opponent’s Command phase.

Target: One ASTRA MILITARUM OFFICER unit from your army.

Effect: Your OFFICER can issue one Order as if it were your Command phase.


Stalwart Protector
1 CP
battle Tactic

When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target: One ASTRA MILITARUM VEHICLE unit from your army.

Effect: Until the end of the phase, each time a ranged attack is allocated to an INFANTRY model from your army, if that model is not fully visible to every model in the attacking unit because of your VEHICLE, that model has the Benefit of Cover against that attack.


Snap To It
1 CP
epic Deed

When: Start of any phase.

Target: One ASTRA MILITARUM OFFICER unit from your army.

Effect: Your unit’s OFFICER model can issue 1 Order as if it were your Command phase.


No Retreat!
1 CP
strategic Ploy

When: Your Command phase.

Target: One ASTRA MILITARUM unit from your army affected by the Duty and Honour! Order.

Effect: If your unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of a phase.


Veteran Sharpshooters
1 CP
battle Tactic

When: Your Shooting phase.

Target: One ASTRA MILITARUM unit from your army that has not been selected to shoot this phase.

Effect: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability.


Purging Fire
1 CP
battle Tactic

When: Your Shooting phase.

Target: One ASTRA MILITARUM unit from your army affected by an Order that has not been selected to shoot this phase.

Effect: If your unit is within range of an objective marker, until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability.


Mordian Minute
1 CP
battle Tactic

When: Your Shooting phase.

Target: One ASTRA MILITARUM INFANTRY unit from your army affected by the First Rank, Fire! Second Rank, Fire! Order.

Effect: Until the end of the phase, each time a model in your unit makes an attack, improve the Strength characteristic of that attack by 1.


Additional Armour
1 CP
battle Tactic

When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target: One ASTRA MILITARUM unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.


Crash Through
1 CP
strategic Ploy

When: Your Movement phase or your Charge phase.

Target: One ASTRA MILITARUM VEHICLE unit from your army that has not been selected to move or charge this phase.

Effect: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features as if they were not there.


Ablative Plating
2 CP
wargear

When: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target: One ASTRA MILITARUM VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, each time an attack is allocated to your unit, subtract 1 from the Damage characteristic of that attack


Rapid Dispersal
1 CP
strategic Ploy

When: Your Movement phase.

Target: One ASTRA MILITARUM INFANTRY unit from your army that disembarked from a TRANSPORT this phase.

Effect: Your INFANTRY unit can make a Normal move of up to D6".


Clear and Secure
1 CP
battle Tactic

When: Your Shooting phase.

Target: One ASTRA MILITARUM unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within range of an objective marker, you can re-roll the Hit roll and you can re-roll the Wound roll.


Swift Interception
1 CP
battle Tactic

When: Your opponent’s movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Target: One TRANSPORT unit from your army (excluding AIRCRAFT and TITANIC units) that is not within Engagement Range of one or more enemy units, and is within 9" of the enemy unit that just ended that move.

Effect: Your TRANSPORT can make a Normal move of up to 6".


Hasty Extraction
1 CP
battle Tactic

When: Your opponent’s Charge phase, after an enemy unit has selected targets for its charge but before it makes a Charge move. 

Target: One ASTRA MILITARUM INFANTRY unit from your army that was selected as a target of that charge.

Effect: Provided your unit is not within Engagement Range of one or more enemy units and every model in your unit is within 3" of an ASTRA MILITARUM TRANSPORT from your army, it can embark within that TRANSPORT.


Move Out
1 CP
strategic Ploy

When: End of your opponent’s turn.

Target: One ASTRA MILITARUM unit from your army.

Effect: Provided your unit is not within Engagement Range of one or more enemy units and every model in your unit is within 3" of an ASTRA MILITARUM TRANSPORT from your army, it can embark within that TRANSPORT.


Scramble Field
1 CP
wargear

When: Start of your opponent’s Reinforcements step.

Target: One ASTRA MILITARUM INFANTRY unit from your army.

Effect: Until the end of the phase, enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of your unit.


Courageous Diversion
1 CP
strategic Ploy

When: Start of your opponent’s Shooting phase.

Target: One ASTRA MILITARUM INFANTRY or ASTRA MILITARUM MOUNTED unit from your army.

Effect: Until the end of the phase, your unit has the Feel No Pain 6+ ability, and each time an enemy model makes an attack, if your unit is the closest eligible target, subtract 1 from the hit roll.


Tanglefoot Grenades
1 CP
wargear

When: Start of your opponent’s Charge phase.

Target: One ASTRA MILITARUM GRENADES unit from your army.

Effect: Until the end of the phase, each time an enemy unit selects your unit as the target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).


Scouting Outriders
1 CP
battle Tactic

When: End of your opponent’s turn.

Target: One ASTRA MILITARUM MOUNTED or ASTRA MILITARUM WALKER unit from your army that is wholly within 10" of one or more battlefield edges and not within Engagement Range of one or more enemy units.

Effect: Remove your unit from the battlefield and place it into Strategic Reserves.


Trench Fighters
1 CP
battle Tactic

When: Fight phase, just after an enemy unit has selected its targets.

Target: One ASTRA MILITARUM INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 2 to the result if it is a REGIMENT model. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.


Flare Burst
1 CP
wargear

When: Your Shooting phase.

Target: One ASTRA MILITARUM CHARACTER unit from your army that has not been selected to shoot this phase.

Effect: Until the end of the phase, each time your unit makes an attack that targets a visible enemy unit within 12", you can re-roll the Hit roll.