Nekrosor Ammentar
Necrons
Keywords: Infantry • Character • Epic Hero • Destroyer Cult • Nekrosor Ammentar
Unit Profiles
| Model | M | T | Sv | W | Ld | OC | Invuln |
|---|---|---|---|---|---|---|---|
| Nekrosor Ammentar | 10" | 8 | 3+ | 9 | 6+ | 3 | 4+ |
Melee Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Blade tail and whip coils — Blade tail | Extra Attacks | Melee | 6 | 2+ | — | 6 | -1 | 1 |
| Unmaker Gauntlet | — | Melee | 6 | 2+ | — | 10 | -3 | 3 |
Ranged Weapons
| Profile | Keywords | Range | A | WS | BS | S | AP | D |
|---|---|---|---|---|---|---|---|---|
| Enmitic disintegrators | Ignores Cover Pistol Sustained Hits 2 | 18" | 4 | — | 2+ | 6 | -2 | 1 |
Unit Composition
■ 1 Nekrosor Ammentar - EPIC HERO
This model is equipped with: Enmitic disintegrators; Unmaker Gauntlet; blade tail and whip coils; nullstone field generator.
Unit Abilities
View Army Rule
If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound:
■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound.
■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining.
Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.
While this model is within 3" of one or more other friendly DESTROYER CULT units, this model has the Lone Operative ability.
While a friendly NECRONS unit (excluding MONSTER and TITANIC units) is within 6” of this model, each time a model in that unit makes an attack, if that model has the DESTROYER CULT keyword or that enemy unit is the closest eligible target, that attack has the [SUSTAINED HITS 1] ability.
Each time this model destroys an enemy unit, select one other friendly DESTROYER CULT unit within 9” of this model. Until the end of the phase, each time a model in that unit makes an attack, re-roll a Wound roll of 1.
Core Abilities
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.
Stratagems by Detachment
Masks of Death
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One DESTROYER CULT or FLAYED ONES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
The Spoor of Frailty
When: Your Shooting phase or the Fight phase.
Target: One DESTROYER CULT or FLAYED ONES unit from your army that has not been selected to shoot or fight this phase.
Effect: Until the end of the phase, each time a model from your unit makes an attack that targets a unit below Starting Strength, add 1 to the Hit roll. If the target is Below Half-strength, add 1 to the Wound roll as well
Murderous Reanimation
When: Fight phase.
Target: One DESTROYER CULT or FLAYED ONES unit from your army that has just destroyed an enemy unit, or just caused an enemy unit that was not Below Half-strength to become Below Half-strength.
Effect: Your unit’s Reanimation Protocols activate.
Pitiless Hunters
When: Fight phase.
Target: One DESTROYER CULT or FLAYED ONES unit from your army that has not been selected to fight this phase.
Effect: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".
Blood-fuelled Cruelty
When: Your opponent’s Movement phase, just after an enemy unit ends a Fall Back move.
Target: One DESTROYER CULT or FLAYED ONES unit from your army that started the phase within Engagement Range of that enemy unit.
Effect: Roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds. Your unit can then make a Normal move, but must end that move as close as possible to that enemy unit.
Insanity’s Ire
When: Your opponent’s Shooting phase, just after an enemy unit has shot.
Target: One DESTROYER CULT or FLAYED ONES unit from your army that had one or more of its models destroyed by the attacking unit’s attacks.
Effect: Your unit can make a Normal move, but must end that move as close as possible to that enemy unit.
Protocol of the Eternal Revenant
When: Any phase.
Target: One NECRONS INFANTRY CHARACTER model from your army that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.
Effect: At the end of the phase, set your model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with half of its starting number of wounds remaining.
Restrictions: Each model can only be targeted with this Stratagem once per battle.
Protocol of the Undying Legions
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has resolved its attacks.
Target: One NECRONS unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks.
Effect: Your unit activates its Reanimation Protocols and reanimates D3 wounds (or D3+1 wounds if a NECRONS CHARACTER is leading your unit).
Protocol of the Hungry Void
When: Fight phase.
Target: One NECRONS unit from your army that has not been selected to fight this phase.
Effect: Until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in your unit. In addition, if a NECRONS CHARACTER is leading your unit, until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1 (this is not cumulative with any other modifiers that improve Armour Penetration).
Protocol of the Sudden Storm
When: Your Movement phase.
Target: One NECRONS unit from your army.
Effect: Until the end of the turn, ranged weapons equipped by models in your unit have the [ASSAULT] ability. In addition, if a NECRONS CHARACTER is leading your unit, until the end of the phase, you can re-roll Advance rolls made for your unit.
Protocol of the Conquering Tyrant
When: Your Shooting phase.
Target: One NECRONS unit from your army that has not been selected to shoot this phase.
Effect: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within half range, re-roll a Hit roll of 1. If a NECRONS CHARACTER is leading your unit, until the end of the phase, you can re-roll the Hit roll for that attack instead.
Protocol of the Vengeful Stars
When: Your opponent’s Shooting phase, just after an enemy unit destroys a NECRONS unit from your army.
Target: One NECRONS CHARACTER unit from your army that was within 6" of that NECRONS unit when it was destroyed.
Effect: After the attacking unit has resolved its attacks, your unit can shoot as if it were your Shooting phase, but it must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
No matching stratagems for this unit.
Molecular Targeting
When: Your Shooting phase or the Fight phase
Target: One NECRONS unit from your army that has not been selected to shoot or fight this phase.
Effect: Until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill or Weapon Skill characteristic; the Hit roll. If your unit has the CRYPTEK keyword, you can also ignore any or all modifiers to the Wound roll.
Microscarab Swarm
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One CRYPTEK INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: If your unit has the NECRON WARRIORS keyword, until the end of the phase, models in your unit have a 5+ invulnerable save. If your unit has the IMMORTALS keyword, until the end of the phase, models in your unit have a 4+ invulnerable save.
Potentiality Syphon
When: Your opponent’s Command phase.
Target: One NECRONS unit from your army within range of one or more objective markers.
Effect: Your unit’s Reanimation Protocols activate. If it is a CRYPTEK unit, it reanimates an additional 1 wound.
Methodical Murder
When: Your Shooting phase or the Fight phase.
Target: One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that has not been selected to shoot or fight this phase.
Effect: Until the end of the phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.
Image of Death
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One DESTROYER CULT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
Mortis Protocols
When: Your Shooting phase or the Fight phase, just after the first time a DESTROYER CULT unit from your army destroys an enemy unit this turn.
Target: One friendly NECRONS unit (excluding MONSTERS and VEHICLES) within 9" of that DESTROYER CULT unit.
Effect: The friendly unit’s Reanimation Protocols activate.
Driven to Butchery
When: Your Shooting phase or your Charge phase.
Target: One DESTROYER CULT unit from your army.
Effect: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.
Restrictions: You can only use this Stratagem once per turn.
Spreading Madness
When: Your Charge phase
Target: One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that has not declared a charge this phase.
Effect: Until the end of the phase, each time your unit declares a charge, if one or more targets of that charge are within Engagement Range of one or more friendly units, add 2 to the Charge roll.
Unnatural Aggression
When: End of your opponent’s Charge phase.
Target: One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase
Effect: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
Hyperphasic Recall
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.
Target: One NECRONS INFANTRY unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks and one friendly MONOLITH model.
Effect: Remove your INFANTRY unit from the battlefield and then set it back up anywhere on the battlefield that is wholly within 6" of your MONOLITH model and not within Engagement Range of one or more enemy units.
Quantum Deflection
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One NECRONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, models in your unit have a 4+ invulnerable save.
Reanimation Crypts
When: Your Command phase.
Target: Your NECRONS WARLORD.
Effect: For each of your NECRONS units in Reserves, that Reserves unit’s Reanimation Protocols activate.
Cosmic Precision
When: Your Movement phase.
Target: One NECRONS unit from your army (excluding MONSTER units) that is arriving using the Deep Strike or Hyperphasing abilities this phase.
Effect: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.
Restrictions: A unit targeted with this Stratagem is not eligible to declare a charge in the same turn.
Dimensional Corridor
When: Your Charge phase.
Target: One NECRONS unit from your army that was set up on the battlefield this turn using the Eternity Gate ability of a MONOLITH model that started the turn on the battlefield.
Effect: Your unit is eligible to charge this phase.
Your Time Is Nigh
When: Any phase, just after your opponent’s WARLORD is destroyed.
Target: Your NECRONS WARLORD.
Effect: Until the end of the battle, each time an enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result.
Enslaved Artifice
When: Your Shooting phase or the Fight phase.
Target: One NECRONS unit from your army (excluding TITANIC units) that has not been selected to shoot or fight this phase.
Effect: Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
Nanoassembly Protocols
When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target: One NECRONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Effect: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
Disharmonisation Cascade
When: Any phase, just after a NECRONS MONSTER model from your army is destroyed, before making its Deadly Demise roll.
Target: That NECRONS MONSTER model. You can use this Stratagem on that model even though it was just destroyed.
Effect: Until the end of the phase, your model’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 3+ instead of on a 6.
Molecular Erosion
When: Command phase.
Target: One NECRONS MONSTER unit from your army.
Effect: Select one unravelling enemy unit visible to your unit. That enemy unit must take a Battle‑shock test. When doing so, subtract 1 from the result. If that test is failed, that enemy unit suffers D3+1 mortal wounds.
Restrictions: You can only use this Stratagem once per battle round.
Mass Transmogrification
When: Your Shooting phase or the Fight phase, just after a NECRONS MONSTER unit from your army destroys an enemy unit.
Target: One friendly NECRONS unit (excluding MONSTERS) within 6" of that Monster unit.
Effect: If that enemy unit was unravelling at the start of the phase, your friendly unit’s Reanimation Protocols activate.
Restrictions: You can only use this Stratagem once per turn.
Entrophasic Aura Targeting
When: Your Shooting phase or the Fight phase.
Target: One NECRONS unit (excluding MONSTERS) from your army that has not been selected to shoot or fight this phase.
Effect: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re‑roll a Hit roll of 1. If the target of that attack is unravelling, re‑roll a Wound roll of 1 as well.
Chronodistortion
When: Fight phase, just after an enemy unit has selected its targets.
Target: One NECRONS unit from your army that was selected as the target of one or more of the attacking unit’s attacks
Effect: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 if the attacking unit is unravelling: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Phase Melding
When: Your opponent’s Movement phase, when an unravelling enemy unit is selected to Fall Back.
Target: One NECRONS unit from your army that is within Engagement Range of that enemy unit
Effect: When that enemy unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle‑shocked, subtract 1 from each of those tests.
Merciless Reclamation
When: Your Shooting phase or the Fight phase.
Target: One NECRONS unit (excluding MONSTER and TITANIC units) from your army that has not been selected to shoot or fight this phase. 
Effect: Until the end of the phase, each time a model in your unit makes an attack, if the target of that attack is within range of one or more objective markers, add 1 to the Wound roll.
Unyielding Forms
When:  Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. 
Target: One NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) from your army that was selected as the target of one or more of the attacking unit’s attacks. 
Effect: Until the end of the phase, each time an attack targets a model in your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.
Chronoshift
When: Your Movement phase.
Target: One NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) from your army that has not been selected to move this phase.
Effect: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.
Dimensional Tunnel
When: Your Movement phase.
Target: One NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) from your army.
Effect: Until the end of the phase, models in your unit can move horizontally through models and terrain features.
Endless Servitude
When: End of your Fight phase.
Target: One NECRONS unit (excluding MONSTER and TITANIC units) from your army that is within range of one or more objective markers you control.
Effect: Your unit’s Reanimation Protocols activate.
Reactive Reposition
When: Your opponent’s Shooting phase, just after an enemy unit has shot.
Target:  One NECRONS unit from your army (excluding MONSTER and TITANIC units) that was the target of one or more of the attacking unit’s attacks.
Effect: Your unit can make a Normal move of up to D6".