Overlord

Necrons

Keywords: Overlord • Character • Infantry • Noble

Unit Profiles
ModelMTSvWLdOCInvuln
Overlord5"52+66+14+
Melee Weapons
ProfileKeywordsRangeAWSBSSAPD
Overlord’s blade
Devastating Wounds
Melee42+8-32
Staff of light — MeleeMelee42+5-21
Voidscythe
Devastating Wounds
Melee33+12-33
Ranged Weapons
ProfileKeywordsRangeAWSBSSAPD
Staff of light — Ranged18"32+5-21
Tachyon arrow
One Shot
72"12+16-5D6+2

Unit Composition

1 Overlord

This model is equipped with: tachyon arrow; Overlord’s blade.

Unit Abilities
Reanimation Protocols
View Army Rule

If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound:

■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound.
■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining.

Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.

My Will Be Done

Once per battle round, one unit from your army with this ability can use it when it is targeted with a Stratagem. If it does, reduce the CP cost of that usage of that Stratagem by 1CP.

Implacable Resilience

Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.

Core Abilities
Leader

Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet. During the Declare Battle Formations step, for each Leader in your army, if your army also includes one or more of that Leader’s Bodyguard units, you can select one of those Bodyguard units. That Leader will then attach to that Bodyguard unit for the duration of the battle and is said to be leading that unit. Each Bodyguard unit can only have one Leader attached to it. While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed, it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a CHARACTER model in that unit, even if that CHARACTER model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to CHARACTER models in that unit.

Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another CHARACTER unit attached, that Attached unit’s Bodyguard unit is no longer part of an Attached unit. It becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered when that unit is destroyed.

*Example: If you only destroy the Bodyguard unit that is part of an Attached unit, you have not destroyed a CHARACTER unit. If you only destroy the CHARACTER unit that is part of an Attached unit, or if you destroy the whole Attached unit, you have destroyed one CHARACTER unit.*

Stratagems by Detachment

No matching stratagems for this unit.

Protocol of the Eternal Revenant
1 CP
epic Deed

When: Any phase.

Target: One NECRONS INFANTRY CHARACTER model from your army that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.

Effect: At the end of the phase, set your model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with half of its starting number of wounds remaining.

Restrictions: Each model can only be targeted with this Stratagem once per battle.


Protocol of the Undying Legions
1 CP
strategic Ploy

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has resolved its attacks.

Target: One NECRONS unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks.

Effect: Your unit activates its Reanimation Protocols and reanimates D3 wounds (or D3+1 wounds if a NECRONS CHARACTER is leading your unit).


Protocol of the Hungry Void
1 CP
battle Tactic

When: Fight phase.

Target: One NECRONS unit from your army that has not been selected to fight this phase.

Effect: Until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in your unit. In addition, if a NECRONS CHARACTER is leading your unit, until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1 (this is not cumulative with any other modifiers that improve Armour Penetration).


Protocol of the Sudden Storm
1 CP
strategic Ploy

When: Your Movement phase.

Target: One NECRONS unit from your army.

Effect: Until the end of the turn, ranged weapons equipped by models in your unit have the [ASSAULT] ability. In addition, if a NECRONS CHARACTER is leading your unit, until the end of the phase, you can re-roll Advance rolls made for your unit.


Protocol of the Conquering Tyrant
1 CP
battle Tactic

When: Your Shooting phase.

Target: One NECRONS unit from your army that has not been selected to shoot this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within half range, re-roll a Hit roll of 1. If a NECRONS CHARACTER is leading your unit, until the end of the phase, you can re-roll the Hit roll for that attack instead.


Protocol of the Vengeful Stars
2 CP
strategic Ploy

When: Your opponent’s Shooting phase, just after an enemy unit destroys a NECRONS unit from your army.

Target: One NECRONS CHARACTER unit from your army that was within 6" of that NECRONS unit when it was destroyed.

Effect: After the attacking unit has resolved its attacks, your unit can shoot as if it were your Shooting phase, but it must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.


No matching stratagems for this unit.

Molecular Targeting
1 CP
battle Tactic

When: Your Shooting phase or the Fight phase

Target: One NECRONS unit from your army that has not been selected to shoot or fight this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill or Weapon Skill characteristic; the Hit roll. If your unit has the CRYPTEK keyword, you can also ignore any or all modifiers to the Wound roll.


Microscarab Swarm
1 CP
wargear

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target: One CRYPTEK INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: If your unit has the NECRON WARRIORS keyword, until the end of the phase, models in your unit have a 5+ invulnerable save. If your unit has the IMMORTALS keyword, until the end of the phase, models in your unit have a 4+ invulnerable save.


Potentiality Syphon
1 CP
strategic Ploy

When: Your opponent’s Command phase.

Target: One NECRONS unit from your army within range of one or more objective markers.

Effect: Your unit’s Reanimation Protocols activate. If it is a CRYPTEK unit, it reanimates an additional 1 wound.


Methodical Murder
1 CP
battle Tactic

When: Your Shooting phase or the Fight phase.

Target: One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that has not been selected to shoot or fight this phase.

Effect: Until the end of the phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.


Mortis Protocols
1 CP
strategic Ploy

When: Your Shooting phase or the Fight phase, just after the first time a DESTROYER CULT unit from your army destroys an enemy unit this turn.

Target: One friendly NECRONS unit (excluding MONSTERS and VEHICLES) within 9" of that DESTROYER CULT unit.

Effect: The friendly unit’s Reanimation Protocols activate.


Spreading Madness
1 CP
battle Tactic

When: Your Charge phase

Target: One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that has not declared a charge this phase.

Effect: Until the end of the phase, each time your unit declares a charge, if one or more targets of that charge are within Engagement Range of one or more friendly units, add 2 to the Charge roll.


Unnatural Aggression
2 CP
strategic Ploy

When: End of your opponent’s Charge phase.

Target: One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase

Effect: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.


Hyperphasic Recall
2 CP
strategic Ploy

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

Target: One NECRONS INFANTRY unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks and one friendly MONOLITH model.

Effect: Remove your INFANTRY unit from the battlefield and then set it back up anywhere on the battlefield that is wholly within 6" of your MONOLITH model and not within Engagement Range of one or more enemy units.


Quantum Deflection
1 CP
wargear

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target: One NECRONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, models in your unit have a 4+ invulnerable save.


Reanimation Crypts
1 CP
strategic Ploy

When: Your Command phase.

Target: Your NECRONS WARLORD.

Effect: For each of your NECRONS units in Reserves, that Reserves unit’s Reanimation Protocols activate.


Cosmic Precision
1 CP
strategic Ploy

When: Your Movement phase.

Target: One NECRONS unit from your army (excluding MONSTER units) that is arriving using the Deep Strike or Hyperphasing abilities this phase.

Effect: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.

Restrictions: A unit targeted with this Stratagem is not eligible to declare a charge in the same turn.


Dimensional Corridor
2 CP
strategic Ploy

When: Your Charge phase.

Target: One NECRONS unit from your army that was set up on the battlefield this turn using the Eternity Gate ability of a MONOLITH model that started the turn on the battlefield.

Effect: Your unit is eligible to charge this phase.


Your Time Is Nigh
1 CP
epic Deed

When: Any phase, just after your opponent’s WARLORD is destroyed.

Target: Your NECRONS WARLORD.

Effect: Until the end of the battle, each time an enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result.


Enslaved Artifice
1 CP
battle Tactic

When: Your Shooting phase or the Fight phase.

Target: One NECRONS unit from your army (excluding TITANIC units) that has not been selected to shoot or fight this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.


Nanoassembly Protocols
1 CP
battle Tactic

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target: One NECRONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.


Disharmonisation Cascade
1 CP
epic Deed

When: Any phase, just after a NECRONS MONSTER model from your army is destroyed, before making its Deadly Demise roll.

Target: That NECRONS MONSTER model. You can use this Stratagem on that model even though it was just destroyed.

Effect: Until the end of the phase, your model’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 3+ instead of on a 6.


Molecular Erosion
1 CP
strategic Ploy

When: Command phase.

Target: One NECRONS MONSTER unit from your army.

Effect: Select one unravelling enemy unit visible to your unit. That enemy unit must take a Battle‑shock test. When doing so, subtract 1 from the result. If that test is failed, that enemy unit suffers D3+1 mortal wounds.

Restrictions: You can only use this Stratagem once per battle round.


Mass Transmogrification
1 CP
epic Deed

When: Your Shooting phase or the Fight phase, just after a NECRONS MONSTER unit from your army destroys an enemy unit.

Target: One friendly NECRONS unit (excluding MONSTERS) within 6" of that Monster unit.

Effect: If that enemy unit was unravelling at the start of the phase, your friendly unit’s Reanimation Protocols activate.

Restrictions: You can only use this Stratagem once per turn.


Entrophasic Aura Targeting
1 CP
battle Tactic

When: Your Shooting phase or the Fight phase.

Target: One NECRONS unit (excluding MONSTERS) from your army that has not been selected to shoot or fight this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re‑roll a Hit roll of 1. If the target of that attack is unravelling, re‑roll a Wound roll of 1 as well.


Chronodistortion
1 CP
battle Tactic

When: Fight phase, just after an enemy unit has selected its targets.

Target: One NECRONS unit from your army that was selected as the target of one or more of the attacking unit’s attacks

Effect: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 if the attacking unit is unravelling: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.


Phase Melding
1 CP
strategic Ploy

When: Your opponent’s Movement phase, when an unravelling enemy unit is selected to Fall Back.

Target: One NECRONS unit from your army that is within Engagement Range of that enemy unit

Effect: When that enemy unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle‑shocked, subtract 1 from each of those tests.


Merciless Reclamation
2 CP
battle Tactic

When: Your Shooting phase or the Fight phase.

Target: One NECRONS unit (excluding MONSTER and TITANIC units) from your army that has not been selected to shoot or fight this phase. 

Effect: Until the end of the phase, each time a model in your unit makes an attack, if the target of that attack is within range of one or more objective markers, add 1 to the Wound roll.


Unyielding Forms
2 CP
battle Tactic

When:  Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. 

Target: One NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) from your army that was selected as the target of one or more of the attacking unit’s attacks. 

Effect: Until the end of the phase, each time an attack targets a model in your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.


Chronoshift
1 CP
strategic Ploy

When: Your Movement phase.

Target: One NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) from your army that has not been selected to move this phase.

Effect: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.


Dimensional Tunnel
1 CP
strategic Ploy

When: Your Movement phase.

Target: One NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) from your army.

Effect: Until the end of the phase, models in your unit can move horizontally through models and terrain features.


Endless Servitude
1 CP
strategic Ploy

When: End of your Fight phase.

Target: One NECRONS unit (excluding MONSTER and TITANIC units) from your army that is within range of one or more objective markers you control.

Effect: Your unit’s Reanimation Protocols activate.


Reactive Reposition
1 CP
strategic Ploy

When: Your opponent’s Shooting phase, just after an enemy unit has shot.

Target:  One NECRONS unit from your army (excluding MONSTER and TITANIC units) that was the target of one or more of the attacking unit’s attacks.

Effect: Your unit can make a Normal move of up to D6".