TTS Tracking LIA
Effective date: 2026-04-28This page summarises the Legitimate Interests Assessment (LIA) used for limited Tabletop Simulator telemetry on stats.hutber.com.
Scope
Identifiable TTS player tracking is handled as an explicit player choice in the mod. This LIA is therefore relied on only for narrow processing that remains necessary to operate the service safely, such as anonymous or pseudonymous service telemetry, abuse detection, debugging broken submissions, and maintaining aggregate statistics that do not publicly expose player identity by default.
Interests
- Operate live TTS features and aggregate match statistics.
- Diagnose broken map submissions and protect the service from abuse.
- Understand map usage patterns so the mod and site can be improved.
Necessity
Some limited telemetry is needed to keep the TTS features working, to detect duplicate or malformed events, and to produce aggregate usage statistics. Where player-identifying data is not necessary, the service should avoid collecting it or keep it private by default.
Balancing Test
The main risks are surprise off-platform tracking, collecting identifiers for players who did not actively choose it, and exposing player history publicly. Those risks are reduced by in-game notice, per-player consent-driven identity tracking, separate public visibility controls, restricted staff access, and keeping public output anonymous or pseudonymous unless the player has opted in.
Safeguards
- Player identity is not shown publicly by default.
- Identifiable tracking should start only after the player has actively allowed it in the mod.
- Public profile visibility remains a separate opt-in choice.
- Players can later object, request deletion, or change their settings.
Outcome
On this basis, the operator believes that limited service telemetry and aggregate statistics can be pursued as a legitimate interest, provided the privacy-by-default safeguards above remain in place and identifiable player tracking is not silently enabled.